Roadmap

Q2 (APRIL - JUNE)

Stay organized with tasks, your way.
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Task
Description
Status
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Type
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Develop multiplayer games with Spark. Focus is on small scale & co-op titles.

NO STARTED
NEW RELEASE
ALL PLUGINS

Completing the NPC System

NO STARTED
NEW RELEASE
NPC PLUGIN

Create your own talent trees, in the layout of your choice. Nodes can affect other plugins such as Combat, Inventory, Professions, etc.

NO STARTED
NEW RELEASE

Modify item stats & effects at runtime, during the game.

NO STARTED
NEW RELEASE

Add socket slots to your items. Players can socket gems in them to modify them with stats and effects.

NO STARTED
NEW RELEASE

Define list of items that when equipped at the same time provide set bonuses.

NO STARTED
NEW RELEASE

Create containers that players can store items in. Make them local (items are tied to this specific location) or global (items can be accessed from multiple locations, such as a city bank)

NO STARTED
NEW RELEASE

Define passive effects and bonuses in the Combat plugin.

NO STARTED
UPDATE
COMBAT PLUGIN

Populate your world with NPC merchant and stores, allowing players to purchase items with their currencies or items.

NO STARTED
NEW RELEASE
NPC PLUGININVENTORY PLUGINCURRENCY PLUGIN

A character controller replicating the movement and camera of games like League of Legends.

NO STARTED
NEW RELEASE

A character controller replicating the movement and camera of games like PoE2, Hades, etc.

NO STARTED
NEW RELEASE

Items that can be clicked to use & consume. Define On Use Triggers.

NO STARTED
UPDATE
INVENTORY PLUGIN

Making it possible for items to roll random stats and random values. Affix (prefix/suffix) system.

NO STARTED
NEW RELEASE

In game UI (usable in build) developer panel giving you quick access and control over most plugins and possible actions to quickly test and iterate.

NO STARTED
UPDATE
ALL PLUGINS